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Wii u sensor bar
Wii u sensor bar












wii u sensor bar
  1. WII U SENSOR BAR FULL
  2. WII U SENSOR BAR PLUS

Its nice the option is there but you need to account for the play experience of those who only have the systems base components.Īctually, a lot of games like Fire Emblem: Radiant Dawn did offer GameCube controller support as an option. I tend to lean to this side of the argument about any game that uses the functionality of a separate piece of hardware be it a racing wheel, fight stick or kinekt. Would you have felt this way if they had? I can't think of a single wii game that took advantage of- and certainly none that were better with- the gamecube's controller. In cases like Pikmin 3, its a WiiU game so I don't necessarily think it should come with the same expectations.

wii u sensor bar

But when we talk about the emulation, we're already talking about someone who is actively making the choice to keep their wii around. If owned a Wii before a Wii U, you probably have at least one Wii Remote sitting around your house.Ībsolutely and the wii did the same thing with its gamecube emulation requiring either a gc or classic controller. It's impossible to play any Wii game on the system without the Wii Remote, and many Wii games requires a sensor bar.

WII U SENSOR BAR FULL

The console contains a full emulated Wii mode. No, I think Nintendo should optimize games for the hardware that's in the box for their system, not expect you to either already own a Wii remote or that you'll go out and buy one. I'm not advocating that the Wii remote is SO SUPER IMPORTANT that you need to try to use it whenever possible and ALWAYS have the sensor bar plugged in, but c'mon, having a Wii remote-controlled cursor is pretty useful in Pikmin. I doubt very many Wii U games will use the gamepad screen as intrinsically as ZombiU, which is all the more reason to not be married to the concept of "I bought this Wii U that has a gamepad, and I'm gonna use that gamepad, dammit!", which is sorta how they were talking on the Bombcast.

wii u sensor bar

Most other games are probably going to play like pretty standard games, using d-pad + analog stick + face buttons + shoulder buttons. Nintendoland might be the only game we really see that actually tries to use the gamepad in a bunch of clever ways. That's not really a very good sentence, but sure, I basically agree. Not ANY game is going to be some kind of from-the-ground-up new idea that fully utilizes the gamepad screen. I think they're going to take a long time until they find some interesting uses for the GamePad, other than Nintendo Sure, much of the staff will either not use their Wii U at all, or in Brad's case, avoid buying one altogether. The Wii Remote was easy to get for people from the get-go and it was easy for Nintendo to make games that utilized the controller in an interesting way.

WII U SENSOR BAR PLUS

Plus the GamePad is kind of more intimidating than the Wii Remote was for people, even though it's technically just a traditional pad with a screen in the middle.

wii u sensor bar

Using the Wii brand was ultimately a mistake, the marketing has been atrocious and the fact that it's compatible with the older control schemes is going to cause more confusion. The problem is much larger though, the Wii U messaging is really confusing. Pikmin 3 really is just better with the older controls. Nintendo has yet to make a case for the Gamepad and that's a damn shame. Vinny nailed it with his point about wanting to play a Wii U game with Wii U hardware, or however he put it. Saying "Fuck that, I'm done with pointing at stuff with Wii remotes" while trying to play a game that controls perfectly fine (and is more precise) with Wii remote pointing seems counterproductive.Ī little but at the same time it's terrible that Pikmin apparently works so much better with the old controllers. Plenty of Wii U games are barely going to use the gamepad screen/features (Pikmin 3 primarily needing it for the map, but otherwise very playable with Wii remote + nunchuk). Wii mapped certain actions to waggle instead of a proper button). Plenty of Wii games barely used motion controls (Super Paper Mario had a tacked-on pointing mechanic, as did Super Mario Galaxy, and Donkey Kong Country Returns and New Super Mario Bros. If he's going to play it, why not try both the gamepad control configuration and the remote + nunchuk configuration? Not every game is going to be some kind of from-the-ground-up new idea that fully utilizes the gamepad screen. That part is fine.īut Vinny is at least interested in playing Pikmin 3. Sure, much of the staff will either not use their Wii U at all, or in Brad's case, avoid buying one altogether.














Wii u sensor bar